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- global gGamesMasterObj, locateBubList
-
- on exitFrame
- cursor(-1)
- if clearedPolice() then
- killBubbles(gGamesMasterObj, locateBubList)
- createBubble(gGamesMasterObj, "bubbleScript", locateBubList, "luck")
- customWait(1, 4)
- killBubbles(gGamesMasterObj, locateBubList)
- killLastGame(1)
- toggleGamePuppets(0)
- cleanMeUp()
- else
- go(the frame)
- end if
- end
-